Custom Fuel System
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If we don't support your fuel system out of the box, it's super easy to add your own!
Go to the framework
folder, and open cl-functions.lua
Find the VehicleGetFuel
and VehicleSetFuel
functions, which should look like this:
function Framework.Client.VehicleGetFuel(vehicle)
if (Config.FuelSystem == "LegacyFuel" or Config.FuelSystem == "ps-fuel" or Config.FuelSystem == "lj-fuel" or Config.FuelSystem == "cdn-fuel" or Config.FuelSystem == "hyon_gas_station") then
return exports[Config.FuelSystem]:GetFuel(vehicle)
elseif Config.FuelSystem == "ox_fuel" then
return GetVehicleFuelLevel(vehicle)
else
return 65 -- or set up custom fuel system here...
end
end
function Framework.Client.VehicleSetFuel(vehicle, fuel)
if (Config.FuelSystem == "LegacyFuel" or Config.FuelSystem == "ps-fuel" or Config.FuelSystem == "lj-fuel" or Config.FuelSystem == "cdn-fuel" or Config.FuelSystem == "hyon_gas_station") then
exports[Config.FuelSystem]:SetFuel(vehicle, fuel)
elseif Config.FuelSystem == "ox_fuel" then
Entity(vehicle).state.fuel = fuel
else
-- Setup custom fuel system here
end
end
Inside the VehicleGetFuel
function, within the else
block where it says
return 65 -- or set up custom fuel system here...
replacing it with your custom get fuel level code. Remember to rename the vehicle entity variable to vehicle
in case your code snippet has it named differently.
Do the same inside the VehicleSetFuel
function replacing the line that says
-- Setup custom fuel system here
with the set fuel level function of your fuel script. The vehicle entity variable is named vehicle
and the fuel level is named fuel
- again make sure to rename these if they are named differently in the snippet you are using!
Make sure that in the Configurator or config.lua
you have set the Fuel system to None.