v3.1.0

Due to the number of files changed, the developer highly recommends that you perform a full reinstall of the script to ensure everything works smoothly!

Security

  • Fixed 1 major exploit

  • Fixed 3 minor exploits (unreported, found internally)

  • Prevent vehicle spawn if you are moved from the garage while menu is open

  • Added Config.DisableTransfersToUnregisteredGarages for optional improved security when using unregistered garage events via integrations

Features

  • Configure camera transition for garage interiors

  • Server-spawned vehicles are placed in player's current bucket

  • Utilises vehicleid statebag for better integration across the Qbox ecosystem

  • Auto-run SQL on first start

  • New callback event (config-cl.lua) for approving player vehicle transfers

Fixes

  • "group.admin" is no longer hardcoded for some chat commands

  • Fix "TakeOutVehicle" event not running when showLiveries menu is false

  • Add check for Brazzers-FakePlate to server-side plate check events

  • Fix Config.InsertVehicleKeyBind having no effect

  • Fix bug where previous garage vehicle names would persist until garage is closed and re-opened

  • getAllGarages export now returns all garages (incl impounds, job, private, gang)

  • Fix issue where editing a private garage would result in "NAME_TAKEN" error.

Changed Files

  • client/cl-garage.lua

  • client/cl-impound.lua

  • client/cl-interior.lua

  • client/cl-locations.lua

  • client/cl-main.lua

  • client/cl-spawn.lua

  • client/cl-vehicle.lua

  • config/config-cl.lua

  • config/config-sv.lua

  • config/config.example.lua

  • framework/sv-functions.lua

  • server/sv-garage.lua

  • server/sv-impound.lua

  • server/sv-initsql.lua

  • server/sv-locations.lua

  • server/sv-main.lua

  • server/sv-private-garages.lua

  • server/sv-society-garage.lua

  • server/sv-spawn.lua

  • server/sv-vehicle.lua

  • fxmanifest.lua

  • web (entire folder)

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