Advanced Garages
v3.1.0
Released 24 September 2024
Due to the number of files changed, we highly recommend a full reinstall of the script to ensure everything works smoothly!
September Update
Security
- Fixed 1 major exploit
- Fixed 3 minor exploits (unreported, found internally)
- Prevent vehicle spawn if you are moved from the garage while menu is open
- Added
Config.DisableTransfersToUnregisteredGaragesfor optional improved security when using unregistered garage events via integrations
Features
- Configure camera transition for garage interiors
- Server-spawned vehicles are placed in player's current bucket
- Utilises
vehicleidstatebag for better integration across the Qbox ecosystem - Auto-run SQL on first start
- New callback event (config-cl.lua) for approving player vehicle transfers
Fixes
- "group.admin" is no longer hardcoded for some chat commands
- Fix "TakeOutVehicle" event not running when showLiveries menu is false
- Add check for Brazzers-FakePlate to server-side plate check events
- Fix
Config.InsertVehicleKeyBindhaving no effect - Fix bug where previous garage vehicle names would persist until garage is closed and re-opened
getAllGaragesexport now returns all garages (incl impounds, job, private, gang)- Fix issue where editing a private garage would result in "NAME_TAKEN" error.
Changed Files
- client/cl-garage.lua
- client/cl-impound.lua
- client/cl-interior.lua
- client/cl-locations.lua
- client/cl-main.lua
- client/cl-spawn.lua
- client/cl-vehicle.lua
- config/config-cl.lua
- config/config-sv.lua
- config/config.example.lua
- framework/sv-functions.lua
- server/sv-garage.lua
- server/sv-impound.lua
- server/sv-initsql.lua
- server/sv-locations.lua
- server/sv-main.lua
- server/sv-private-garages.lua
- server/sv-society-garage.lua
- server/sv-spawn.lua
- server/sv-vehicle.lua
- fxmanifest.lua
- web (entire folder)
Last updated 30 July 2026