JG Docs
HUD

v1.1

Released 24 June 2025

New Features

  • Added dirty money
  • Added in-game options to disable compass and/or minimap when on foot

The issue with HUD not loading for some players (mainly ESX)

A quick note from me on this one - I still haven't been able to reproduce it myself. I've made some solid improvements, however, to the login bridge; such as removing duplicate events, conducting more checks and adding some more Waits where necessary. I'm hoping this will resolve any remaining issues here. If not, let me know.

Fixes

  • Fix attempt to call a nil value/syntax error on Canary clients due to today's Lua 5.4 update
  • Fix large map showing instead of standard minimap
  • Fix "Toggle cruise control" being displaying instead of "Toggle seatbelt"
  • Prevent cruise control from being used when vehicle is off
  • Fix issue where HUD would crash if vehicle is deleted/exited while vehicle control is open
  • Fix issue where if settings is opened when vehicle control is open, NUI focus will be glitchy
  • Fix issue where advanced & minimal small compasses didn't move down when minimap is hidden
  • Fix issue where player health would show as double the player's actual health (would die at 50%)
  • Fix the laggy scrolling in the "Player Health" settings page
  • Fix visual bug where if translated sidebar text was too long it was cut off

Translations

  • 3 new translations have been added to locales/en.lua

Config

  • Added Config.ShowComponents.dirtyMoneyBalance (defaulted to false)

Changed Files

  • client/cl-cruise-control.lua
  • client/cl-main.lua
  • client/cl-nearest-postal.lua
  • client/cl-ped.lua
  • client/cl-radar.lua
  • client/cl-seatbelt.lua
  • client/cl-settings.lua
  • client/cl-vehicle-controls.lua
  • client/cl-vehicle.lua
  • framework/cl-functions.lua
  • fxmanifest.lua
  • web (entire folder)
  • config (config files changed)

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