HUD
v1.1
Released 24 June 2025
New Features
- Added dirty money
- Added in-game options to disable compass and/or minimap when on foot
The issue with HUD not loading for some players (mainly ESX)
A quick note from me on this one - I still haven't been able to reproduce it myself. I've made some solid improvements, however, to the login bridge; such as removing duplicate events, conducting more checks and adding some more
Waits where necessary. I'm hoping this will resolve any remaining issues here. If not, let me know.
Fixes
- Fix attempt to call a nil value/syntax error on Canary clients due to today's Lua 5.4 update
- Fix large map showing instead of standard minimap
- Fix "Toggle cruise control" being displaying instead of "Toggle seatbelt"
- Prevent cruise control from being used when vehicle is off
- Fix issue where HUD would crash if vehicle is deleted/exited while vehicle control is open
- Fix issue where if settings is opened when vehicle control is open, NUI focus will be glitchy
- Fix issue where advanced & minimal small compasses didn't move down when minimap is hidden
- Fix issue where player health would show as double the player's actual health (would die at 50%)
- Fix the laggy scrolling in the "Player Health" settings page
- Fix visual bug where if translated sidebar text was too long it was cut off
Translations
- 3 new translations have been added to
locales/en.lua
Config
- Added
Config.ShowComponents.dirtyMoneyBalance(defaulted to false)
Changed Files
- client/cl-cruise-control.lua
- client/cl-main.lua
- client/cl-nearest-postal.lua
- client/cl-ped.lua
- client/cl-radar.lua
- client/cl-seatbelt.lua
- client/cl-settings.lua
- client/cl-vehicle-controls.lua
- client/cl-vehicle.lua
- framework/cl-functions.lua
- fxmanifest.lua
- web (entire folder)
- config (config files changed)